Yiming Zhang
Game Developer
Professional Experience
BrakeOut
Driving low-poly creatures in a randomly generated field with various in-game items.
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Available on Apple App Store
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• Worked through the entire design and development process.
• Implemented and debugged game functions and interface.
• Designed and created game art and interface.
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Jan 2017 - Aug 2019

Chicken Fly Away
Chickens are flying away from the truck!
Help the farmer to save the chickens and recover the farm.
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Available on Google Play Store in English
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Led a team of four through the entire design and development process from sketch
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Worked with publishers to implement all the commercial needed.
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Collaborated with artists and musicians from concept ideas to polished product.
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Oct 2018 - Mar 2019
Projects

ONGOING
PROJECT
Battlebot Tactics
Manage limited resources and build up different teams to counter the randomly generated enemies.
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Not yet available
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Implemented the game loop, events system, save system, level procedural generation.
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Implemented chess pieces customization system and its behavioral logic.
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Managing a team of three with the design and development process.
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July 2020 - Present
PhaseShifter
Shifting between phases to solve the puzzles and reveal the truth of the broken world.
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Available on Google Drive for Window
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• Worked in a team of two on the mechanic and level design.
• Implemented all game functions including visual effects.
• Created sound effects and dynamic background music.
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Mar 2020
Aseryo
Cleave numerous amounts of enemies and manage resource gain to power up the character.
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Available on Google Drive for Window
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• Led a team of five through the entire design and development process, including project management and technical support.
• Implemented core game features, including the skill system.
• Collaborated with Artists to implement and optimize visual effects and Interfaces.
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Dec 2019




Free Lunch
Use different builds of skills, weapons and “soul”s to experience different gameplay styles.
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Available on Google Drive for Window
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• Participated in the entire design and development process, including, story, gameplay, mechanic and balance design.
• Implemented interface functions and visual effects.
• Designed and created game art and interface.
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Feb 2016 - May 2016


