Yiming Zhang
Game Developer
Professional Experience
BrakeOut
Driving low-poly creatures in a randomly generated field with various in-game items.
Available on Apple App Store
• Worked through the entire design and development process.
• Implemented and debugged game functions and interface.
• Designed and created game art and interface.
Jan 2017 - Aug 2019

Chicken Fly Away
Chickens are flying away from the truck!
Help the farmer to save the chickens and recover the farm.
Available on Google Play Store in English
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Led a team of four through the entire design and development process from sketch
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Worked with publishers to implement all the commercial needed.
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Collaborated with artists and musicians from concept ideas to polished product.
Oct 2018 - Mar 2019
Projects

ONGOING
PROJECT
Battlebot Tactics
Manage limited resources and build up different teams to counter the randomly generated enemies.
Not yet available
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Implemented the game loop, events system, save system, level procedural generation.
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Implemented chess pieces customization system and its behavioral logic.
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Managing a team of three with the design and development process.
July 2020 - Present
PhaseShifter
Shifting between phases to solve the puzzles and reveal the truth of the broken world.
Available on Google Drive for Window
• Worked in a team of two on the mechanic and level design.
• Implemented all game functions including visual effects.
• Created sound effects and dynamic background music.
Mar 2020
Aseryo
Cleave numerous amounts of enemies and manage resource gain to power up the character.
Available on Google Drive for Window
• Led a team of five through the entire design and development process, including project management and technical support.
• Implemented core game features, including the skill system.
• Collaborated with Artists to implement and optimize visual effects and Interfaces.
Dec 2019




Free Lunch
Use different builds of skills, weapons and “soul”s to experience different gameplay styles.
Available on Google Drive for Window
• Participated in the entire design and development process, including, story, gameplay, mechanic and balance design.
• Implemented interface functions and visual effects.
• Designed and created game art and interface.
Feb 2016 - May 2016


